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Charge

Spell

Charge

Physical

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Instant castTower 80

Charges an enemy, inflicting normal damage, stunning the opponent for 2 sec, and knocking back all enemies within range.

Charge

Tooltip

Charges an enemy, inflicting normal damage, stunning the opponent for 2 sec, and knocking back all enemies within range.

How it works

Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.

Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 42. It triggers spell id 52867.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It scales with 1 times spell power.

What it does

Charge is a spell with an instant cast, a range of 80 yards and effects that last 2 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range80 yards (Tower 80)
Cast timeInstant
Duration2 sec
Proc chanceAlways
Proc charges1
Effect #1Effect 96
Effect #2Apply Aura (6)
Aura type id 42
Trigger spell id 52867
Effect #3Apply Aura (6)
Aura type id 12
Spell power coefficient: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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