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Chomp

Spell

Chomp

Physical

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Instant cast1 sec cooldownCombat Range

Physical spell.

Chomp

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Chomp is built from 4 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 20.4437. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 26.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Chomp.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Chomp.

What it does

Chomp is a Physical spell with an instant cast, a range of 5 yards, a 1 sec cooldown and effects that last 0.5 sec. When cast it deals Physical damage (base value 20.4437) in a 10 yard radius and applies an aura. It also casts Chomp (record #126131) and Chomp (record #127635).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown1 sec
Global cooldownNone
Duration0.5 sec
Effect #1School Damage (2)
Value: 20.4437
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 26
Effect #3Trigger Spell (64)
Trigger spell: Chomp
Effect #4Trigger Spell (64)
Trigger spell: Chomp

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Chomp appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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