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Chomp

Spell

Chomp

Physical

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Instant castVision Range (AOI)

Chomps on an enemy, dealing 1610.5 damage and an additional 30 damage every 0.5 sec.

Chomp

Tooltip

Chomps on an enemy, dealing 1610.5 damage and an additional 30 damage every 0.5 sec. Removed when the target's health goes above 90%.

How it works

Its dispel type is client id 11.

Chomp is built from 3 client effects, applied in this order:

  1. Effect 1 is Teleport (effect type 252). Its area radius is 4 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 1610.5.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 30 per tick. It ticks every 0.5 sec.

What it does

Chomp is a Physical spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it has a Teleport effect in a 4 yard radius, deals Physical damage (base value 1610.5) and applies an aura every 0.5 sec. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
DurationInfinite
MechanicBleeding
Dispel typeDispel type id 11
Effect #1Teleport (252)
Radius: 4 yards
Effect #2School Damage (2)
Value: 1610.5
Effect #3Apply Aura (6)
Aura type id 3
Value: 30
Period: every 0.5 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Chomp appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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