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Conductivity

Spell

Conductivity

Nature

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2 sec9 sec cooldownSelf Only

Smashes the ground, knocking back targets and sending waves of Nature damage in various targeted directions over 6 sec.

Conductivity

Tooltip

Smashes the ground, knocking back targets and sending waves of Nature damage in various targeted directions over 6 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Conductivity is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec, 12 times over the full 6 sec. It triggers Conductivity.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 150. Its area radius is 30 yards.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Conductivity.

What it does

Conductivity is a Nature spell with a 2 sec cast, no range (it targets the caster), a 9 sec cooldown and effects that last 6 sec. When cast it applies an aura every 0.5 sec. It also casts Conductivity (record #298593) and Conductivity (record #298592).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time2 sec
Cooldown9 sec
Global cooldownNone
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 226
Period: every 0.5 sec
Trigger spell: Conductivity
Effect #2Effect 144
Value: 150
Misc value: 150, 500
Radius: 30 yards
Effect #3Trigger Spell (64)
Trigger spell: Conductivity

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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