Tooltip
Smashes the ground, knocking back targets and sending waves of Nature damage in various targeted directions over 6 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Conductivity is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec, 12 times over the full 6 sec. It triggers Conductivity.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 150. Its area radius is 30 yards.
- Effect 3 is Trigger Spell (effect type 64). It triggers Conductivity.
What it does
Conductivity is a Nature spell with a 2 sec cast, no range (it targets the caster), a 9 sec cooldown and effects that last 6 sec. When cast it applies an aura every 0.5 sec. It also casts Conductivity (record #298593) and Conductivity (record #298592).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 9 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 0.5 sec Trigger spell: Conductivity |
| Effect #2 | Effect 144 Value: 150 Misc value: 150, 500 Radius: 30 yards |
| Effect #3 | Trigger Spell (64) Trigger spell: Conductivity |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.