How it works
Creeping Doom is built from 2 client effects, applied in this order:
- Effect 1 is effect type 160, which the datamine does not name. It triggers Creeping Doom.
- Effect 2 is Instakill (effect type 1).
What it does
Creeping Doom is a spell with an instant cast and a range of 100 yards. When cast it kills the target outright. It also casts Creeping Doom (record #197506).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Effect 160 Trigger spell: Creeping Doom |
| Effect #2 | Instakill (1) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.