Tooltip
Deals increasing periodic damage to stationary enemies. Movement diminishes this effect.
How it works
Its dispel type is client id 2. Its aura procs every time its trigger condition is met.
Creeping Doom is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 30 per tick. It ticks every 0.5 sec, 30 times over the full 15 sec (900 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Creeping Doom is a Shadow spell with an instant cast, a range of 150 yards and effects that last 15 sec. When cast it applies an aura every 0.5 sec and applies an aura. It stacks up to 100 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 150 yards (Super Long) |
| Cast time | Instant |
| Duration | 15 sec |
| Dispel type | Dispel type id 2 |
| Proc chance | Always |
| Max stacks | 100 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 30 Period: every 0.5 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1257, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.