Tooltip
The caster summons several spirits of Fel energy that slowly move across the platform. If a player comes into contact with one of these spirits an explosion of Fel energy occurs, inflicting 55.9756 Fire damage to all players and knocking them back.
How it works
Creeping Doom is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 3 sec, 11 times over the full 33 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 40.
What it does
Creeping Doom is a spell with a 2 sec cast, no range (it targets the caster) and effects that last 33 sec. When cast it applies an aura every 3 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Duration | 33 sec |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 3 sec |
| Effect #2 | Apply Aura (6) Aura type id 40 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Creeping Doom appears in: 1 boss encounter.
Boss encounters
- Cordana Felsong in Vault of the Wardens
Encounter creatures: Cordana
The journal lists this ability for some difficulties only.Dungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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