Tooltip
Opens a gate which you can use to return to Ebon Hold.
Using a Death Gate while in Ebon Hold will return you back to near your departure point.
How it works
Each cast of Death Gate costs 1 Runes. Casting it triggers a 1.5 sec global cooldown.
Death Gate is built from 2 client effects, applied in this order:
- Effect 1 is Summon Object (effect type 50). Its area radius is 3 yards.
- Effect 2 is effect type 90, which the datamine does not name.
What it does
Death Gate is a Shadow spell with a 4 sec cast, no range (it targets the caster), a 1 min cooldown and effects that last 1 min. When cast it summons an object in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 1 Runes |
| Range | Self Only |
| Cast time | 4 sec |
| Cooldown | 1 min |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 1 min |
| Effect #1 | Summon Object (50) Misc value: 190942 Radius: 3 yards |
| Effect #2 | Effect 90 Misc value: 98305 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Death Gate appears in: 1 skill line and 4 teaching spells.
Skill lines
- Death Knight (Death Knight), learned from a trainer or recipeSkill line
Teaching spells
- Teach: Death Gate (record #53821)Teaches this spell
- Teach: Death Gate (record #58351)Teaches this spell
- Death GateTeaches this spell
- Teach: Death Gate (record #317557)Teaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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