Spell
Death Coil
Shadow
Fires a blast of unholy energy at the target, causing (211.8% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.8% of Attack Power) health.
Tooltip
Fires a blast of unholy energy at the target, causing (211.8% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.8% of Attack Power) health.
Extends the duration of Dread Plague and Virulent Plague by 1.1 sec.
How it works
Each cast of Death Coil costs 30 Runic Power. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Death Coil is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Dummy (effect type 3). Its base value is 1000.
What it does
Death Coil is a Shadow spell with an instant cast and a range of 30 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 30 Runic Power |
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Dummy (3) |
| Effect #2 | Dummy (3) Value: 1000 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Death Coil appears in: 1 skill line.
Skill lines
- Death Knight (Death Knight), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Description updated (patch 12.1.0)
Comments
Read player comments on Death Coil at Wowhead (opens Wowhead in a new tab)