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Death Coil

Spell

Death Coil

Shadow

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Death Knight

Instant castMedium Range

Fires a blast of unholy energy at the target, causing (211.8% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.8% of Attack Power) health.

Death Coil

Tooltip

Fires a blast of unholy energy at the target, causing (211.8% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.8% of Attack Power) health.

Extends the duration of Dread Plague and Virulent Plague by 1.1 sec.

How it works

Each cast of Death Coil costs 30 Runic Power. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Death Coil is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is Dummy (effect type 3). Its base value is 1000.

What it does

Death Coil is a Shadow spell with an instant cast and a range of 30 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Cost30 Runic Power
Range30 yards (Medium Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Proc chanceAlways
Effect #1Dummy (3)
Effect #2Dummy (3)
Value: 1000

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Death Coil appears in: 1 skill line.

Skill lines

  • Death Knight (Death Knight), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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