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Death Grip

Spell

Death Grip

Physical

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Death Knight

Instant cast35 sec cooldownMedium Range

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight.

Death Grip

Tooltip

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Dummy (effect type 3). Its area radius is 35 yards.

What it does

Death Grip is a spell with an instant cast, a range of 30 yards and a 35 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
Cooldown35 sec
Global cooldownNone
Effect #1Dummy (3)
Radius: 35 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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