Spell
Death Grip
Physical
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight.
Tooltip
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Dummy (effect type 3).
What it does
Death Grip is a spell with an instant cast, an unlimited range and a 35 sec cooldown. The client files the whole spell under the knockbacked mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Cooldown | 35 sec |
| Global cooldown | None |
| Mechanic | Knockbacked |
| Effect #1 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.