How it works
Destiny is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 56.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec. It triggers Destiny.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 67. It triggers Destiny.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 254. It triggers Destiny.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 278. It triggers Destiny.
What it does
Destiny is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It also casts Destiny (record #225368).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 56 Misc value: 113135, 10 |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Destiny |
| Effect #3 | Apply Aura (6) Aura type id 67 Trigger spell: Destiny |
| Effect #4 | Apply Aura (6) Aura type id 254 Trigger spell: Destiny |
| Effect #5 | Apply Aura (6) Aura type id 278 Trigger spell: Destiny |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.