Tooltip
Delaying certain death just long enough to taunt the victor.
How it works
Deterrence is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 184. Its base value is -200. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 186. Its base value is -200.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -99.
What it does
Deterrence is a spell with an instant cast, no range (it targets the caster) and effects that last 15 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 15 sec |
| Effect #1 | Apply Aura (6) Aura type id 184 Value: -200 Spell power coefficient: 1 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 186 Value: -200 Misc value: 126 |
| Effect #3 | Apply Aura (6) Aura type id 87 Value: -99 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.