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Deterrence

Spell

Deterrence

Physical

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Instant castSelf Only

Delaying certain death just long enough to taunt the victor.

Deterrence

Tooltip

Delaying certain death just long enough to taunt the victor.

How it works

Deterrence is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 184. Its base value is -200. It scales with 1 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 186. Its base value is -200.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -99.

What it does

Deterrence is a spell with an instant cast, no range (it targets the caster) and effects that last 15 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration15 sec
Effect #1Apply Aura (6)
Aura type id 184
Value: -200
Spell power coefficient: 1
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 186
Value: -200
Misc value: 126
Effect #3Apply Aura (6)
Aura type id 87
Value: -99
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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