Tooltip
You take 50% less damage for 10 sec. Additionally, you have a 50% chance to reflect spells back at the attacker.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Deterrence is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 28. Its base value is 50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 77.
What it does
Deterrence is a spell with an instant cast, no range (it targets the caster), a 20 sec cooldown and effects that last 10 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 20 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: 50 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 28 Value: 50 |
| Effect #3 | Apply Aura (6) Aura type id 77 Misc value: 9 |
| Effect #4 | Apply Aura (6) Aura type id 77 Misc value: 26 |
| Effect #5 | Apply Aura (6) Aura type id 77 Misc value: 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.