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Deterrence

Spell

Deterrence

Physical

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Instant cast20 sec cooldownSelf Only

You take 50% less damage for 10 sec.

Deterrence

Tooltip

You take 50% less damage for 10 sec. Additionally, you have a 50% chance to reflect spells back at the attacker.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Deterrence is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 50.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 28. Its base value is 50.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 77.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 77.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 77.

What it does

Deterrence is a spell with an instant cast, no range (it targets the caster), a 20 sec cooldown and effects that last 10 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown20 sec
Global cooldownNone
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 87
Value: 50
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 28
Value: 50
Effect #3Apply Aura (6)
Aura type id 77
Misc value: 9
Effect #4Apply Aura (6)
Aura type id 77
Misc value: 26
Effect #5Apply Aura (6)
Aura type id 77
Misc value: 12

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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