Tooltip
When activated, increases dodge and parry chance by 25% for 10 sec.
How it works
Deterrence is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 47. Its base value is 25.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 49. Its base value is 25.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 186. Its base value is -25.
What it does
Deterrence is a spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 47 Value: 25 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 49 Value: 25 |
| Effect #3 | Apply Aura (6) Aura type id 186 Value: -25 Misc value: 126 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.