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Deterrence

Spell

Deterrence

Physical

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Instant castSelf Only

When activated, increases dodge and parry chance by 25% for 10 sec.

Deterrence

Tooltip

When activated, increases dodge and parry chance by 25% for 10 sec.

How it works

Deterrence is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 47. Its base value is 25.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 49. Its base value is 25.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 186. Its base value is -25.

What it does

Deterrence is a spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 47
Value: 25
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 49
Value: 25
Effect #3Apply Aura (6)
Aura type id 186
Value: -25
Misc value: 126

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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