Spell
Deterrence
Physical
You deflect all attacks and take 30% less damage for 5 sec, but you cannot attack.
Tooltip
You deflect all attacks and take 30% less damage for 5 sec, but you cannot attack. Additionally, you have a chance to reflect spells back at the attacker
How it works
It works on charges (charge category 1448); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.
Deterrence is built from 10 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 184. Its base value is -100. It scales with 0.25 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 287. Its base value is 100. It scales with 0.25 times spell power.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 264.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 28.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -30. It scales with 0.25 times spell power.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 7 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 8 is Apply Aura (effect type 6). It applies aura type 288. Its base value is 100. It scales with 0.25 times spell power.
- Effect 9 is Apply Aura (effect type 6). It applies aura type 185. Its base value is -100.
- Effect 10 is Apply Aura (effect type 6). It applies aura type 25.
What it does
Deterrence is a spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Recovery time | 5 sec |
| Global cooldown | None |
| Charges | Charge category id 1448 (charge count not in the datamine) |
| Duration | 5 sec |
| Effect #1 | Apply Aura (6) Aura type id 184 Value: -100 Spell power coefficient: 0.25 |
| Effect #2 | Apply Aura (6) Aura type id 287 Value: 100 Spell power coefficient: 0.25 |
| Effect #3 | Apply Aura (6) Aura type id 264 |
| Effect #4 | Apply Aura (6) Aura type id 28 |
| Effect #5 | Apply Aura (6) Aura type id 87 Value: -30 Spell power coefficient: 0.25 Misc value: 127 |
| Effect #6 | Apply Aura (6) Aura type id 77 Misc value: 26 |
| Effect #7 | Apply Aura (6) Aura type id 77 Misc value: 9 |
| Effect #8 | Apply Aura (6) Aura type id 288 Value: 100 Spell power coefficient: 0.25 |
| Effect #9 | Apply Aura (6) Aura type id 185 Value: -100 |
| Effect #10 | Apply Aura (6) Aura type id 25 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
WoW Forever
WoW Forever: what our data shows
A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4
Comments
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