Tooltip
The Unstable Core detonates, inflicting 20.1% of the Vigilant Guardian's maximum health.
The detonation cancels Optimal Core Temperature and any affects of Overclocking.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Detonate is built from 2 client effects, applied in this order:
- Effect 1 is effect type 165, which the datamine does not name. Its base value is 20.1.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Optimal Core Temperature.
What it does
Detonate is a Holy, Nature, Shadow and Arcane spell with an instant cast, a range of 300 yards and a 3 sec cooldown. It also casts Optimal Core Temperature.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Effect 165 Value: 20.1 |
| Effect #2 | Effect 164 Trigger spell: Optimal Core Temperature |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Detonate appears in: 1 boss encounter.
Boss encounters
- Vigilant Guardian in Sepulcher of the First Ones
Journal section: Automa > Automated Defense Matrix > Unstable Core
Encounter creatures: Vigilant Guardian, Pre-Fabricated Sentry, Volatile Materium, Point Defense DroneRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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