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Detonate

Spell

Detonate

HolyNatureShadowArcane

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Instant cast3 sec cooldownThree Hundred Yards

The Unstable Core detonates, inflicting 20.1% of the Vigilant Guardian's maximum health.

Detonate

Tooltip

The Unstable Core detonates, inflicting 20.1% of the Vigilant Guardian's maximum health.
The detonation cancels Optimal Core Temperature and any affects of Overclocking.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Detonate is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 165, which the datamine does not name. Its base value is 20.1.
  2. Effect 2 is effect type 164, which the datamine does not name. It triggers Optimal Core Temperature.

What it does

Detonate is a Holy, Nature, Shadow and Arcane spell with an instant cast, a range of 300 yards and a 3 sec cooldown. It also casts Optimal Core Temperature.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range300 yards (Three Hundred Yards)
Cast timeInstant
Cooldown3 sec
Global cooldownNone
Effect #1Effect 165
Value: 20.1
Effect #2Effect 164
Trigger spell: Optimal Core Temperature

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Detonate appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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