Skip to content
Dissonance

Spell

Dissonance

HolyNatureShadowArcane

Advertisement

Instant castAnywhere - Unlimited

A hit out of order creates an echoing clamor, inflicting 15 Cosmic damage to all players every 1 sec for 5 sec.

Dissonance

Tooltip

A hit out of order creates an echoing clamor, inflicting 15 Cosmic damage to all players every 1 sec for 5 sec.

How it works

Dissonance is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is School Damage (effect type 2). Its base value is 45. Its area radius is 300 yards.

What it does

Dissonance is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 45) in a 300 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Dummy (3)
Effect #2School Damage (2)
Value: 45
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dissonance appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Dissonance at Wowhead (opens Wowhead in a new tab)