Tooltip
A hit out of order creates an echoing clamor, inflicting 15 Cosmic damage to all players every 1 sec for 5 sec.
How it works
Dissonance is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 45. Its area radius is 300 yards.
What it does
Dissonance is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 45) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 45 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dissonance appears in: 1 spell that casts it.
Spells that cast it
- DissonanceTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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