Tooltip
Players periodically inflict 30 Nature damage to allies in a radius within the opposing realm.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 8 yards.
What it does
Dissonance is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage (base value 30) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 30 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dissonance appears in: 1 boss encounter.
Boss encounters
- Chimaerus the Undreamt God in The Dreamrift
Encounter creatures: Chimaerus, Swarming Shade, Haunting Essence, Colossal HorrorRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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