Tooltip
Players periodically inflict 30 Nature damage to allies in a radius within the opposing realm.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 8 yards.
What it does
Dissonance is a Nature spell with an instant cast, a range of 100 yards and a 3.5 sec cooldown. When cast it deals Nature damage (base value 30) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Cooldown | 3.5 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 30 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.