Tooltip
A hit out of order creates an echoing clamor, silencing the target for 5 sec.
How it works
Dissonance is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 60. It applies the silenced mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 25.
What it does
Dissonance is a Holy, Nature, Shadow and Arcane spell with an instant cast, an unlimited range and effects that last 5 sec. When cast it applies an aura with the silenced mechanic and applies an aura. The client files the whole spell under the silenced mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 5 sec |
| Mechanic | Silenced |
| Effect #1 | Apply Aura (6) Aura type id 60 Misc value: 127 Mechanic: Silenced |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 25 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dissonance appears in: 1 boss encounter.
Boss encounters
- Midnight Falls in March on Quel'Danas
Journal section: Stage One: Final Tolls > Death's Dirge > Dark Rune
Encounter creatures: L'ura, Midnight Crystal, Dusk Crystal, Dawn CrystalRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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