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Dissonance

Spell

Dissonance

HolyNatureShadowArcane

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Instant castAnywhere - Unlimited

A hit out of order creates an echoing clamor, silencing the target for 5 sec.

Dissonance

Tooltip

A hit out of order creates an echoing clamor, silencing the target for 5 sec.

How it works

Dissonance is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 60. It applies the silenced mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 25.

What it does

Dissonance is a Holy, Nature, Shadow and Arcane spell with an instant cast, an unlimited range and effects that last 5 sec. When cast it applies an aura with the silenced mechanic and applies an aura. The client files the whole spell under the silenced mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration5 sec
MechanicSilenced
Effect #1Apply Aura (6)
Aura type id 60
Misc value: 127
Mechanic: Silenced
Effect #2Apply Aura (6)
Aura type id 61
Value: 25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dissonance appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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