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[DNT] Sequenced Conversation

Spell

[DNT] Sequenced Conversation

Physical

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Instant castSelf Only

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[DNT] Sequenced Conversation

What it does

[DNT] Sequenced Conversation is a spell with an instant cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolPhysical
Cast timeInstant
RangeSelf Only
Spell ID1294950

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Dummy (3)
Trigger spell id 1294947
Effect #2Dummy (3)
Trigger spell id 1294948
Effect #3Dummy (3)
Trigger spell id 1294949

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 3 separate Spell records named "[DNT] Sequenced Conversation". This page is record #1294950. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page.

Record What differs from this record Likely reason
#406738effect types: Dummy, Dummy, Dummy, Trigger SpellA different effect setup
#1292423effect types: Dummy, Dummy, Dummy, Trigger SpellA different effect setup

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

[DNT] Sequenced Conversation Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

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