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[DNT] Sequenced Conversation

Spell

[DNT] Sequenced Conversation

Physical

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Instant castSelf Only

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[DNT] Sequenced Conversation

What it does

[DNT] Sequenced Conversation is a spell with an instant cast and no range (it targets the caster). It also casts Update Player Phase/Auras After 3 Sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolPhysical
Cast timeInstant
RangeSelf Only
Spell ID406738

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Dummy (3)
Trigger spell id 406740
Effect #2Dummy (3)
Trigger spell id 406741
Effect #3Dummy (3)
Trigger spell id 406742
Effect #4Trigger Spell (64)
Trigger spell: Update Player Phase/Auras After 3 Sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 3 separate Spell records named "[DNT] Sequenced Conversation". This page is record #406738. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page.

Record What differs from this record Likely reason
#1292423no compared field differsA duplicate client record
#1294950effect types: Dummy, Dummy, DummyA different effect setup

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

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