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Dreadmarch

Spell

Dreadmarch

Physical

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Instant castThree Hundred Yards

Malacrass possesses multiple players, causing them to absorb 80 damage as they march towards the edge of the platform and jump to their death.

Dreadmarch

Tooltip

Malacrass possesses multiple players, causing them to absorb 80 damage as they march towards the edge of the platform and jump to their death.

Upon removal, multiple Manifestations of Dread emerge from the possessed player.

How it works

Dreadmarch is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30. Its area radius is 200 yards.
  2. Effect 2 is Dummy (effect type 3).

What it does

Dreadmarch is a spell with an instant cast, a range of 300 yards and effects that last 6 sec. When cast it applies an aura in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 61
Value: 30
Radius: 200 yards
Effect #2Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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