Tooltip
Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
How it works
Each cast of Electrical Overload costs 120 Mana. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Electrical Overload is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 297. It scales with 1 times spell power. Its area radius is 10 yards.
- Effect 2 is effect type 77, which the datamine does not name. Its base value is 44993.
What it does
Electrical Overload is a Nature spell with a 1.5 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 297) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 120 Mana |
| Range | Self Only |
| Cast time | 1.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 1421 |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 297 Spell power coefficient: 1 Radius: 10 yards |
| Effect #2 | Effect 77 Value: 44993 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.