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Electrical Overload

Spell

Electrical Overload

Nature

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1.5 secSelf Only

Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.

Electrical Overload

Tooltip

Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.

How it works

Each cast of Electrical Overload costs 120 Mana. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Electrical Overload is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 297. It scales with 1 times spell power. Its area radius is 10 yards.
  2. Effect 2 is effect type 77, which the datamine does not name. Its base value is 44993.

What it does

Electrical Overload is a Nature spell with a 1.5 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 297) in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost120 Mana
RangeSelf Only
Cast time1.5 sec
Global cooldown1.5 sec
GCD categoryCategory id 1421
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 297
Spell power coefficient: 1
Radius: 10 yards
Effect #2Effect 77
Value: 44993

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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