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Emerge

Spell

Emerge

Physical

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Instant cast10 sec cooldownTen yards

Burst out of the ground, knocking back nearby enemies.

Emerge

Tooltip

Burst out of the ground, knocking back nearby enemies.

How it works

Casting it triggers a 1 sec global cooldown.

Emerge is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. It triggers Creep.
  2. Effect 2 is effect type 140, which the datamine does not name. It triggers Creeper's Ambush.

What it does

Emerge is a spell with an instant cast, a range of 10 yards and a 10 sec cooldown. It also casts Creep and Creeper's Ambush.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Cooldown10 sec
Global cooldown1 sec
GCD categoryCategory id 133
Effect #1Effect 164
Trigger spell: Creep
Effect #2Effect 140
Trigger spell: Creeper's Ambush

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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