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Emerge

Spell

Emerge

Physical

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Instant castTen yards

Burrow into the ground, then emerge 3 sec later.

Emerge

Tooltip

Burrow into the ground, then emerge 3 sec later. Any enemies withing of you when you emerge take Physical damage.

How it works

Emerge is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 8 yards.
  2. Effect 2 is Knock Back (effect type 98). Its area radius is 8 yards.

What it does

Emerge is a Physical spell with an instant cast and a range of 10 yards. When cast it deals Physical damage (base value 30) in an 8 yard radius and has a Knock Back effect in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 30
Radius: 8 yards
Effect #2Knock Back (98)
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Emerge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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