Tooltip
Malacrass surrounds himself in a, preparing to unleash a devastating attack that will inflict 300 Shadow damage and an additional 50 Shadow damage every 1 sec to all players.
Twilight falls around the arena, applying additional stacks of to players of each impact location. The encroaching darkness warps any s into s.
This spell is interruptible if the shield is broken.
How it works
Eternal Nightfall is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 300. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 50 per tick. Its area radius is 300 yards. It ticks every 1 sec, 15 times over the full 15 sec (750 base in total).
What it does
Eternal Nightfall is a Shadow spell with a 15 sec cast, no range (it targets the caster) and effects that last 15 sec. When cast it deals Shadow damage (base value 300) in a 300 yard radius and applies an aura in a 300 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 15 sec |
| Duration | 15 sec |
| Effect #1 | School Damage (2) Value: 300 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 50 Radius: 300 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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