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Expel Harm

Spell

Expel Harm

Nature

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Monk

Instant castVision Range (AOI)

Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy.

Expel Harm

Tooltip

Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy.

Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm.

Generates Chi.

How it works

Expel Harm is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). It scales with 1.2 times spell power.
  2. Effect 2 is Dummy (effect type 3). Its base value is 10.

What it does

Expel Harm is a Nature spell with an instant cast and a range of 100 yards. When cast it heals.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast timeInstant
Effect #1Heal (10)
Spell power coefficient: 1.2
Effect #2Dummy (3)
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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