Spell
Expel Harm
Nature
Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy.
Tooltip
Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy.
Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm.
Generates Chi.
How it works
Each cast of Expel Harm costs 15 Energy. Casting it triggers a 1 sec global cooldown.
Expel Harm is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). It scales with 1.2 times spell power.
- Effect 2 is Dummy (effect type 3). Its base value is 10.
What it does
Expel Harm is a Nature spell with an instant cast, a range of 100 yards and a 15 sec cooldown. When cast it heals.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 15 Energy |
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Heal (10) Spell power coefficient: 1.2 |
| Effect #2 | Dummy (3) Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Expel Harm appears in: 1 skill line and 1 spell that casts it.
Skill lines
- Monk (Monk), learned automaticallySkill line
Spells that cast it
- Healing SphereTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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