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Expel Harm

Spell

Expel Harm

Nature

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Monk

Instant cast15 sec cooldownVision Range (AOI)

Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy.

Expel Harm

Tooltip

Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy.

Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm.

Generates Chi.

How it works

Each cast of Expel Harm costs 15 Energy. Casting it triggers a 1 sec global cooldown.

Expel Harm is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). It scales with 1.2 times spell power.
  2. Effect 2 is Dummy (effect type 3). Its base value is 10.

What it does

Expel Harm is a Nature spell with an instant cast, a range of 100 yards and a 15 sec cooldown. When cast it heals.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost15 Energy
Range100 yards (Vision Range (AOI))
Cast timeInstant
Cooldown15 sec
Global cooldown1 sec
GCD categoryCategory id 133
Effect #1Heal (10)
Spell power coefficient: 1.2
Effect #2Dummy (3)
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Expel Harm appears in: 1 skill line and 1 spell that casts it.

Skill lines

  • Monk (Monk), learned automaticallySkill line

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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