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Fel Rush

Spell

Fel Rush

Physical

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Demon Hunter

Instant castSelf Only

Rush forward, incinerating anything in your path for (43.5% of Attack Power) Chaos damage.

Fel Rush

Tooltip

Rush forward, incinerating anything in your path for (43.5% of Attack Power) Chaos damage.

How it works

It works on charges (charge category 1545); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 0.5 sec global cooldown.

Fel Rush is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 25.
  2. Effect 2 is Dummy (effect type 3). Its base value is 25.

What it does

Fel Rush is a spell with an instant cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Recovery time1 sec
Category recovery time0.5 sec
Global cooldown0.5 sec
GCD categoryCategory id 133
ChargesCharge category id 1545 (charge count not in the datamine)
Effect #1Dummy (3)
Value: 25
Effect #2Dummy (3)
Value: 25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Fel Rush appears in: 1 class specialization and 1 spell that casts it.

Class specialization

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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