Spell
Fel Rush
Physical
Rush forward, incinerating anything in your path for (43.5% of Attack Power) Chaos damage.
Tooltip
Rush forward, incinerating anything in your path for (43.5% of Attack Power) Chaos damage.
How it works
It works on charges (charge category 1545); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 0.5 sec global cooldown.
Fel Rush is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 25.
- Effect 2 is Dummy (effect type 3). Its base value is 25.
What it does
Fel Rush is a spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Recovery time | 1 sec |
| Category recovery time | 0.5 sec |
| Global cooldown | 0.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1545 (charge count not in the datamine) |
| Effect #1 | Dummy (3) Value: 25 |
| Effect #2 | Dummy (3) Value: 25 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Fel Rush appears in: 1 class specialization and 1 spell that casts it.
Class specialization
- Havoc Demon Hunter (replaces Fel Rush)Specialization spell
Spells that cast it
- Fel RushTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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