Tooltip
Larodar attempts to purge several players in a flash of fire, causing them to absorb 60 healing for 8 sec. Each player erupts after 8 sec, inflicting 20 Fire damage to players.
If the absorb is not healed before expiring, also applies to players hit.
How it works
Flash Fire is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 300 yards.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Dummy (effect type 3).
What it does
Flash Fire is a Fire spell with an instant cast and an unlimited range.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 300 yards |
| Effect #2 | Dummy (3) |
| Effect #3 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Flash Fire appears in: 1 boss encounter.
Boss encounters
- Larodar, Keeper of the Flame in Amirdrassil, the Dream's Hope
Journal section: Stage Two: Avatar of Ash
Encounter creatures: Larodar, Keeper of the Flame, Fiery Treant, Scorching Roots, Seed of LifeRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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