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Forcecast Phase Shift 2: Intro Cave

Spell

Forcecast Phase Shift 2: Intro Cave

Physical

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0.1 secTwenty yards

Physical spell.

Forcecast Phase Shift 2: Intro Cave

How it works

Forcecast Phase Shift 2: Intro Cave is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 140, which the datamine does not name. It triggers Phase Shift 2: Intro Cave.
  2. Effect 2 is effect type 164, which the datamine does not name. It triggers Spirit Vision.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers Phase Shift 3: Intro Cave.

What it does

Forcecast Phase Shift 2: Intro Cave is a spell with a 0.1 sec cast and a range of 20 yards. It also casts Phase Shift 2: Intro Cave, Spirit Vision and Phase Shift 3: Intro Cave.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast time0.1 sec
Effect #1Effect 140
Trigger spell: Phase Shift 2: Intro Cave
Effect #2Effect 164
Trigger spell: Spirit Vision
Effect #3Effect 164
Trigger spell: Phase Shift 3: Intro Cave

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.