Tooltip
You are partaking in a vision with Farseer Gadra.
How it works
Spirit Vision is built from 3 client effects, applied in this order:
- Effect 1 is Teleport (effect type 252). Its base value is 74391.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 284. Its base value is 100. It triggers Spirit Vision 2.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 284. Its base value is 100. It triggers Spirit Vision 3.
What it does
Spirit Vision is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it has a Teleport effect and applies an aura. It also casts Spirit Vision 2 and Spirit Vision 3.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Teleport (252) Value: 74391 |
| Effect #2 | Apply Aura (6) Aura type id 284 Value: 100 Misc value: 7 Trigger spell: Spirit Vision 2 |
| Effect #3 | Apply Aura (6) Aura type id 284 Value: 100 Trigger spell: Spirit Vision 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Spirit Vision appears in: 4 spells that cast it.
Spells that cast it
- Forcecast Phase Shift 2: Intro CaveTriggers this spell
- Cancel Spirit VisionTriggers this spell
- Forcecast Phase Shift 2: Intro Cave, SelfTriggers this spell
- Cancel Spirit Vision, SelfTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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