How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 25 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 5 times over the full 10 sec (125 base in total).
What it does
Gore is a spell with a 2 sec cast, a range of 10 yards, a 12 sec cooldown and effects that last 10 sec. When cast it applies an aura with the bleeding mechanic every 2 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 2 sec |
| Cooldown | 12 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Apply Aura (6) Aura type id 70 Value: 25 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.