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Gore

Spell

Gore

Physical

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Instant castTwenty-Five yards

Gores the flesh of nearby players, inflicting 4 Physical damage and increasing Physical damage taken by 30% for 30 sec.

Gore

Tooltip

Gores the flesh of nearby players, inflicting 4 Physical damage and increasing Physical damage taken by 30% for 30 sec.

How it works

Its aura procs every time its trigger condition is met.

Gore is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 4. Its area radius is 6 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 30. Its area radius is 6 yards.

What it does

Gore is a Physical spell with an instant cast, a range of 25 yards and effects that last 30 sec. When cast it deals Physical damage (base value 4) in a 6 yard radius and applies an aura in a 6 yard radius. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range25 yards (Twenty-Five yards)
Cast timeInstant
Duration30 sec
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 4
Radius: 6 yards
Effect #2Apply Aura (6)
Aura type id 87
Value: 30
Misc value: 1
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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