Tooltip
The ground trembles, inflicting 8 Physical damage to nearby enemies and stunning them for 2 sec.
How it works
Ground Tremor is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 60 yards.
What it does
Ground Tremor is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it deals Physical damage (base value 8) in a 60 yard radius and applies an aura in a 60 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 8 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 60 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.