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Ground Tremor

Spell

Ground Tremor

Physical

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2 sec6 sec cooldownSelf Only

Deals 38.0648 Physical damage to all enemies, interrupting any spells being cast for 10 sec.

Ground Tremor

Tooltip

Deals 38.0648 Physical damage to all enemies, interrupting any spells being cast for 10 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Ground Tremor is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 38.0648. Its area radius is 50000 yards.
  2. Effect 2 is Interrupt Cast (effect type 68). It applies the interrupted mechanic. Its area radius is 50000 yards.

What it does

Ground Tremor is a Physical spell with a 2 sec cast, no range (it targets the caster), a 6 sec cooldown and effects that last 10 sec. When cast it deals Physical damage (base value 38.0648) in a 50000 yard radius and interrupts spellcasting with the interrupted mechanic in a 50000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Cooldown6 sec
Global cooldownNone
Duration10 sec
Effect #1School Damage (2)
Value: 38.0648
Radius: 50000 yards
Effect #2Interrupt Cast (68)
Mechanic: Interrupted
Radius: 50000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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