Tooltip
Deals 42.8229 Physical damage to enemies within 100 yards, interrupting any spells being cast for 8 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Ground Tremor is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 42.8229. Its area radius is 100 yards.
- Effect 2 is Interrupt Cast (effect type 68). It applies the interrupted mechanic. Its area radius is 60 yards.
What it does
Ground Tremor is a Physical spell with a 2 sec cast, no range (it targets the caster), a 4 sec cooldown and effects that last 8 sec. When cast it deals Physical damage (base value 42.8229) in a 100 yard radius and interrupts spellcasting with the interrupted mechanic in a 60 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Effect #1 | School Damage (2) Value: 42.8229 Radius: 100 yards |
| Effect #2 | Interrupt Cast (68) Mechanic: Interrupted Radius: 60 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.