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Ground Tremor

Spell

Ground Tremor

Physical

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2 sec4 sec cooldownSelf Only

Deals 57.0972 Physical damage to enemies within 100 yards, interrupting any spells being cast for 8 sec.

Ground Tremor

Tooltip

Deals 57.0972 Physical damage to enemies within 100 yards, interrupting any spells being cast for 8 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Ground Tremor is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 57.0972. Its area radius is 100 yards.
  2. Effect 2 is Interrupt Cast (effect type 68). It applies the interrupted mechanic. Its area radius is 60 yards.

What it does

Ground Tremor is a Physical spell with a 2 sec cast, no range (it targets the caster), a 4 sec cooldown and effects that last 8 sec. When cast it deals Physical damage (base value 57.0972) in a 100 yard radius and interrupts spellcasting with the interrupted mechanic in a 60 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Cooldown4 sec
Global cooldownNone
Duration8 sec
Effect #1School Damage (2)
Value: 57.0972
Radius: 100 yards
Effect #2Interrupt Cast (68)
Mechanic: Interrupted
Radius: 60 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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