How it works
Its dispel type is client id 1.
Hex is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 56.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 5.
- Effect 3 is effect type 108, which the datamine does not name.
- Effect 4 is Trigger Spell (effect type 64). It triggers spell id 142622.
What it does
Hex is a Nature spell with a 3 sec cast, a range of 45 yards and effects that last 20 sec. When cast it applies an aura. The client files the whole spell under the polymorphed mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | 3 sec |
| Duration | 20 sec |
| Mechanic | Polymorphed |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 56 Misc value: 2914, 1 |
| Effect #2 | Apply Aura (6) Aura type id 5 |
| Effect #3 | Effect 108 Misc value: 21 |
| Effect #4 | Trigger Spell (64) Trigger spell id 142622 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.