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Hex

Spell

Hex

Nature

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3 secLonger Range

Nature spell.

Hex

How it works

Its dispel type is client id 1.

Hex is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 56.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 5.
  3. Effect 3 is effect type 108, which the datamine does not name.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers spell id 142622.

What it does

Hex is a Nature spell with a 3 sec cast, a range of 45 yards and effects that last 20 sec. When cast it applies an aura. The client files the whole spell under the polymorphed mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range45 yards (Longer Range)
Cast time3 sec
Duration20 sec
MechanicPolymorphed
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 56
Misc value: 2914, 1
Effect #2Apply Aura (6)
Aura type id 5
Effect #3Effect 108
Misc value: 21
Effect #4Trigger Spell (64)
Trigger spell id 142622

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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