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Hex

Spell

Hex

Nature

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Instant castTwenty yards

Transforms an enemy into a frog, rendering it unable to attack or cast spells for 5 sec.

Hex

Tooltip

Transforms an enemy into a frog, rendering it unable to attack or cast spells for 5 sec.

How it works

Each cast of Hex costs 300 Mana. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Hex is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 56. It applies the polymorphed mechanic. Its area radius is 15 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 5. It applies the polymorphed mechanic. Its area radius is 15 yards.
  3. Effect 3 is effect type 108, which the datamine does not name. It applies the polymorphed mechanic. Its area radius is 15 yards.

What it does

Hex is a Nature spell with an instant cast, a range of 20 yards and effects that last 5 sec. When cast it applies an aura with the polymorphed mechanic in a 15 yard radius. The client files the whole spell under the polymorphed mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost300 Mana
Range20 yards (Twenty yards)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration5 sec
MechanicPolymorphed
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 56
Misc value: 7552, 1
Mechanic: Polymorphed
Radius: 15 yards
Effect #2Apply Aura (6)
Aura type id 5
Mechanic: Polymorphed
Radius: 15 yards
Effect #3Effect 108
Misc value: 17
Mechanic: Polymorphed
Radius: 15 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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