Tooltip
Transforms the enemy into a compy. While hexed, the target is incapacitated and cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 20 sec. Only works on Humanoids and Beasts.
How it works
Its dispel type is client id 2. Its aura procs every time its trigger condition is met.
Hex is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 56.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 60.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Hex is a Nature spell with an instant cast, a range of 30 yards and effects that last 20 sec. When cast it applies an aura. The client files the whole spell under the polymorphed mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 20 sec |
| Mechanic | Polymorphed |
| Dispel type | Dispel type id 2 |
| Proc chance | Always |
| Effect #1 | Dummy (3) Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 56 Misc value: 70495, 9 |
| Effect #3 | Apply Aura (6) Aura type id 60 Misc value: 127 |
| Effect #4 | Apply Aura (6) Aura type id 260 Misc value: 754, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.