How it works
Its aura procs every time its trigger condition is met.
Inactive is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is -25. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is -25 per tick. Its area radius is 100 yards. It ticks every 1 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 226. Its base value is -25 per tick. Its area radius is 100 yards. It ticks every 1 sec.
What it does
Inactive is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 100 yard radius and applies an aura in a 100 yard radius every 1 sec. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Apply Aura (6) Aura type id 61 Value: -25 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: -25 Radius: 100 yards Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 226 Value: -25 Radius: 100 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.