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Kick

Spell

Kick

Physical

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Adventurer

Instant castMelee Anywhere - Unlimited

A quick kick that knocks back and deals (52.5% of Attack Power) Physical damage to enemies in front of you.

Kick

Tooltip

A quick kick that knocks back and deals (52.5% of Attack Power) Physical damage to enemies in front of you.

How it works

Casting it triggers a 1 sec global cooldown.

Kick is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 0.525 times attack power. Its area radius is 6 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 50. Its area radius is 8 yards. It triggers Tactical Kick.

What it does

Kick is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage in a 6 yard radius and has a Knock Back effect in an 8 yard radius. It also casts Tactical Kick.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Melee Anywhere - Unlimited)
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
Effect #1School Damage (2)
Attack power coefficient: 0.525
Radius: 6 yards
Effect #2Knock Back (98)
Value: 50
Misc value: 50
Radius: 8 yards
Trigger spell: Tactical Kick

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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