Spell
Kick
Physical
A quick kick that knocks back and deals (52.5% of Attack Power) Physical damage to enemies in front of you.
Tooltip
A quick kick that knocks back and deals (52.5% of Attack Power) Physical damage to enemies in front of you.
How it works
Casting it triggers a 1 sec global cooldown.
Kick is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.525 times attack power. Its area radius is 6 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 50. Its area radius is 8 yards. It triggers Tactical Kick.
What it does
Kick is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage in a 6 yard radius and has a Knock Back effect in an 8 yard radius. It also casts Tactical Kick.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Melee Anywhere - Unlimited) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Attack power coefficient: 0.525 Radius: 6 yards |
| Effect #2 | Knock Back (98) Value: 50 Misc value: 50 Radius: 8 yards Trigger spell: Tactical Kick |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.