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Kick

Spell

Kick

Physical

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Adventurer

Instant castSix yards

Kick enemies in a short range in front of you.

Kick

Tooltip

Kick enemies in a short range in front of you.

How it works

It works on charges (charge category 133); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1 sec global cooldown.

  1. Effect 1 is School Damage (effect type 2). It scales with 0.226 times attack power. Its area radius is 6 yards.

What it does

Kick is a Physical spell with an instant cast and a range of 6 yards. When cast it deals Physical damage in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range6 yards (Six yards)
Cast timeInstant
Recovery time1 sec
Category recovery time1 sec
Global cooldown1 sec
GCD categoryCategory id 133
ChargesCharge category id 133 (charge count not in the datamine)
Effect #1School Damage (2)
Attack power coefficient: 0.226
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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