How it works
Living Bomb is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Living Fuse.
- Effect 2 is Trigger Missile (effect type 32). It triggers spell id 371994.
What it does
Living Bomb is a Fire spell with an instant cast and a range of 300 yards. When cast it launches a missile. It also casts Living Fuse.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Trigger spell: Living Fuse |
| Effect #2 | Trigger Missile (32) Trigger spell id 371994 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.