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Living Fuse

Spell

Living Fuse

Fire

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Instant castAnywhere - Unlimited

Inflicts 100 Fire damage to all players of the, and 12 Fire damage to all other players.

Living Fuse

Tooltip

Inflicts 100 Fire damage to all players of the, and 12 Fire damage to all other players.

Any Earthen Pillars hit will be destroyed.

How it works

Living Fuse is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It ticks every 1.5 sec, 4 times over the full 6 sec (60 base in total).

What it does

Living Fuse is a Fire spell with an instant cast, an unlimited range and effects that last 6 sec. When cast it applies an aura and applies an aura every 1.5 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Apply Aura (6)
Aura type id 3
Value: 15
Period: every 1.5 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Living Fuse appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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