Tooltip
Charges a random distant enemy, dealing 0.37736% of current health as damage.
How it works
Meltdown is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 0.3774. Its area radius is 100 yards.
- Effect 2 is effect type 96, which the datamine does not name. Its area radius is 100 yards. It triggers Suicide.
What it does
Meltdown is a Fire spell with an instant cast and a range of 100 yards. When cast it deals Fire damage (base value 0.3774) in a 100 yard radius. It also casts Suicide.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 0.3774 Radius: 100 yards |
| Effect #2 | Effect 96 Radius: 100 yards Trigger spell: Suicide |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Meltdown appears in: 1 spell that casts it.
Spells that cast it
- MeltdownTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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